Lecturer: Prof. Dr. Kai Essig
Lecturer: Dipl.-Inform. Frank Feyrer
Students have learned to apply the knowledge they have gained in other courses to their project work. They know how to do research and how to gather information by using different sources like literature, Internet or experts. They are able to write a convincing project report and to communicate project results in a professional way. They understand and practice how to do user studies with the target groups, to analyze the results adequately and to come up with suitable optimization proposals. Additionally, students will learn about a suitable time and task management and how to develop marketing ideas for their ideas and prototypes. Due to this project experience students have improved their soft skills and their ability to work in a team.
Students have to plan, realize, document and present their own projects by applying the knowledge they have gained in accompanying courses. The projects students choose should be related to current research projects of the faculty (such as AR and VR, as well as Smart Glasses) or can be realised by doing industrial internships. The focus of Research Project A is on analytical methods used in Usability Engineering and their realization, as well on suitable document and presentation methods.